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Drafting and Deck Building in Tower Rush

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작성자 Ericka 작성일26-07-21 10:10 조회4회 댓글0건

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


The Golden Rules of Picking


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Always draft the counter to the card you give away.
  • Skeletons or Ice Spirits are universally useful.
  • Ruin their cycle.

Drafting for the Enemy


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft MistakeThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you liked this article and you would like to acquire far more data pertaining to tower rush kindly pay a visit to our own site. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Choose wisely, and outsmart them before the match even begins.

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